

They may repeat the saving throw at the end of their turn. This enthusiastic applause takes up the entirety of their turn.
WIZARD SPELL LIST 5E PC
Only one protective aura can be active per person at one time, and it can be triggered only once.Īuthor’s note: an extremely powerful defence mechanism, this is a good spell to reward a PC with… possibly found in a musty spellbook in the depths of some dungeon (or in the Gleaming Cloud Citadel, if you buy my adventure out soon!).Īny humanoid within 30ft radius of the targeted creature of this spell must succeed on a Charisma saving throw or be overwhelmed by a need to clap this target, dropping whatever is in their hands to do so. The spell must be triggered within 24 hours of casting, or be lost.


In addition you may turn invisible as per the conditions of the spell invisibility (requires concentration, ends if you attack a creature) and teleport up to 60ft to an unoccupied space that you can see. When triggered a stunning blast of magical force affects anyone within 30ft, doing 2d10 damage (half on a successful Strength saving throw) and causing them to be stunned for 1 turn (no effect on save). You weave a protective aura around yourself (or a willing target you touch) that you are able to trigger using a reaction the moment you take damage from an attack. Might be best used by a multiclass character, such as a rogue, who could then use sneak attack on the victimsĬasting Time: 1 minute (activated with a reaction) The damage increases by 1d10 for each spell slot level expended above 3rd.Īuthor’s note: Nowhere near as dangerous as fireball, the stun effect coupled with the fact it only requires a bonus action to cast I think make this spell interesting. The blast does 2d10 force damage, or half as much on a successful Strength saving throw, and causes victims to be stunned for 1 turn (no effect on save).Īt Higher Levels. You trigger a blast of magical force, accompanied by a thunderclap and flash of bright white light, that affects any creature within a 30 foot radius of a point you choose within range. The spell has no effect on any creature that has already seen you (unless you break line of sight and then hide), and the spell’s effects cease to work whenever you move. You assume the colours and appearance of the nearest surface, blending into your environment, enabling you to become all but invisible when still. Additionally the duration of the spell increases by 10 minutes per spell slot used.Īuthor’s notes: I designed this so a low level wizard can solve problems in a dungeon, whilst a higher level one can help armies cross raging torrents…Ĭomponents: V, S, M (a piece of chameleon skin) When you cast this spell using a 3rd level spell slot or higher the bridge you can create is an additional 5 feet wide, 10 feet long and arcing 5 feet higher for every extra spell slot expended. You create a shimmering bridge of energy 5 feet wide and 30 feet long, which arcs 5 feet above the ground at its highest point.Īt Higher Levels. Bridgeĭuration: Concentration, up to 10 minutes. They need to be as useful / powerful as existing spells (otherwise why bother create them!? No one would learn them…) and yet not not so powerful they unbalance the game. And whilst nominally wizards’ spells, I’ll leave it up to you if you feel that they could be adopted by sorcerers, warlocks or certain priests. My goal in authoring them was to provide some new effects and possibilities that currently don’t exist (or at least I have missed!) in the 5th edition Player’s Handbook (or else provide the same effects but in different ways).
